The latest update for ARC Raiders has introduced significant changes to its expedition system, particularly for the highly anticipated third expedition. These updates reshape how players progress, earn rewards, and prepare for departure—marking a notable shift away from previous mechanics.
In this article, we’ll break down everything you need to know about the new expedition requirements, key dates, rewards, and gameplay changes, while also analyzing what this means for players moving forward.
The third expedition window officially opens on April 28 and runs for five days, giving players until May 4 to complete requirements and sign up. Once the window closes, all registered players will automatically depart.
It’s important to note:
* Completing your caravan does not automatically register you
* Players must manually sign up during the active window
* Departure happens automatically once the deadline is reached
This structured timing emphasizes planning and active participation, rather than passive progression.
The most impactful update is the removal of stash value as the primary requirement for earning skill points. Instead, players must now deal damage during the expedition window.
What this means:
* Skill points are earned by actively engaging in combat
* Any weapon or gadget can be used
* Targets include both enemies and other players
This change encourages a more dynamic playstyle. Instead of hoarding resources, players are rewarded for actually using their gear in combat situations.
Why it matters:
Previously, progression often felt like a grind focused on accumulating wealth. The new system shifts the focus to skill, activity, and engagement, making expeditions more interactive and less repetitive.
While damage is now central to progression, stash value still plays a role in the catch-up system.
Players who missed skill points in earlier expeditions can:
* Earn missed points using stash value
* Pay approximately 300,000 coins per skill point
This ensures that newer or returning players aren’t permanently left behind, maintaining balance across the player base.
The third expedition continues the game’s progressive reward system, offering upgrades based on how many expeditions you’ve completed.
Key rewards include:
* Evolved Patchwork Outfit (now with additional gear like helmet and accessories)
* Up to 36 stash slots
* Maximum of 15 skill points
* Increased repair efficiency (up to 80%)
* XP boost (15%)
* Enhanced material bonuses
Cosmetic upgrades also expand, with new variations and items such as:
* Scrappy-themed headgear
* Expedition indicator icons that evolve over time
These rewards reinforce long-term progression and give players clear incentives to continue participating in future expeditions.
A new quality-of-life feature called Last Call has been introduced for players who miss the sign-up window.
How it works:
* Players who completed their caravan but didn’t register get a final chance to depart
* Departure happens immediately upon login
* No skill points are awarded in this case
This feature is particularly useful for players who couldn’t log in due to real-life constraints, ensuring they don’t lose all progress.
Another key update is the integration of seasonal trials during the expedition window:
* Trials will now be active alongside expeditions
* This aligns the end of Season 3 with the start of Season 4
* Players can complete both systems simultaneously
This overlap adds more gameplay variety and maximizes efficiency during the limited expedition timeframe.
Overall, these changes signal a clear shift in design philosophy:
* From passive grinding → active gameplay
* From hoarding → using your gear
* From rigid progression → flexible engagement
While the update has been widely seen as a step in the right direction, some players may find the late announcement timing frustrating, especially those who planned around the old system.
The third expedition update in ARC Raiders introduces a more engaging and skill-driven progression system. By prioritizing combat over accumulation, the game creates a more rewarding and dynamic experience.
With evolving rewards, improved flexibility, and new features like Last Call, the expedition system is becoming more player-friendly—while still maintaining meaningful progression.